Unity An Invite to Unity Hackweek 2018, Yes Please! Unity Hackweek is a once-a-year event. A chance for Unity R&D and friends to get together for a week of hacking, sharing ideas and know-how. As the Unity folks explain, it propels Unity forward like no other event.
Performance Massive Battle in the Spellsouls Universe - Unite Austin 2017 New and exciting technologies are coming to Unity in the form of Job System, C# Compute Compiler and a new Entity-Component System.
Performance Building Sprite Sheets at Runtime - Unite 2016 Using Sprite Sheets brings about a huge gain of performance to anything rendered in 2D. In this talk, I show how to make all the necessary tools to have your own run-time created Sprite Sheets.
Unity Porting Top Eleven to Unity WebGL In this article, you can expect to learn more about developing WebGL games using Unity, what challenges our team had and how we tackled them in order to release a new version of Top Eleven to the Web.
Unity Migrating Top Eleven to Unity 5 Getting a large 4.x project to work with Unity 5 can be a very painful experience. Even though there is some official documentation available, it basically comes down to first installing Unity 5 and then...
Rendering Lightmapping Top Eleven Ground in Unity 5 In a nutshell, lightmapping is a technique used to store lighting information into textures, for example shadows, lights and light bounces.
Automation Automated Unity Builds Building any large Unity project can take a lot of time while preventing you from using the editor during the process. In one of our projects, developers were waiting for upwards of 15 minutes...