Performance Massive Battle in the Spellsouls Universe - Unite Austin 2017 New and exciting technologies are coming to Unity in the form of Job System, C# Compute Compiler and a new Entity-Component System.
Rendering The AAA Graphics of Spellsouls: The Journey to 60FPS on Mobile - Unite Austin 2017 Listen in on how we created a PBR-like shader that runs on mobile, scaled the game across a wide range of devices (low-end toasters included), and all the other various optimizations we implemented necessary to reach silky-smooth 60FPS.
Automation Automated Unity Builds Building any large Unity project can take a lot of time while preventing you from using the editor during the process. In one of our projects, developers were waiting for upwards of 15 minutes...
Rendering Writing Shaders - Unite 2015 In this informative talk, Yilmaz Kiymaz explains the basics of shaders, how they work and how they're written.
Performance Mobile Optimisation Techniques - Unite Europe 2015 Together with Tomislav Rakic, I explain the optimization techniques that we used to bring Top Eleven 2015 to a wide range of devices.