Unity Porting Top Eleven to Unity WebGL In this article, you can expect to learn more about developing WebGL games using Unity, what challenges our team had and how we tackled them in order to release a new version of Top Eleven to the Web.
Unity Migrating Top Eleven to Unity 5 Getting a large 4.x project to work with Unity 5 can be a very painful experience. Even though there is some official documentation available, it basically comes down to first installing Unity 5 and then...
Database What Does Postgres 9.5 Bring to Developers It’s been a while since PostgreSQL brought so many new things that are interesting to developers, like the version 9.5. We found a lot of features that will make our life easier and our code safer.
Open-Source Meet Pushkin - Nordeus' Open Source Push Notification System Push notifications deliver information from a software application to a client device without a specific request from the client. An important advantage of push notifications is...
Testing Apache JMeter Load Testing Recipes Load testing is a type of testing intended to determine the responsiveness, reliability, throughput, and scalability of an application. Apache JMeter is an open source application originally designed to test web applications...
Rendering Lightmapping Top Eleven Ground in Unity 5 In a nutshell, lightmapping is a technique used to store lighting information into textures, for example shadows, lights and light bounces.
Database Indexing and Querying Postgres Hstore Hstore is a really useful datatype in Postgres because you can easily extend your schema, and store different data. But, you might get to a point where you’ll have to query for specific keys.
Infrastructure Power Failure Testing with SSDs Solid State Drive (SSD) is a technology which brings a few times better performance compared to enterprise SAS drives and we at Nordeus are heavily using it with Postgres.
Database Postgres Locking Revealed Locking is a very important part of PostgreSQL (as well as most of other modern RDBMS). It should be familiar to every developer of DB applications...
Automation Automated Unity Builds Building any large Unity project can take a lot of time while preventing you from using the editor during the process. In one of our projects, developers were waiting for upwards of 15 minutes...
Postgres psql – Exit on First Error Postgre has an awesome command line client we all use and love called psql. We usually use psql in an interactive mode where we connect to the database and then type and execute queries.
Rendering Writing Shaders - Unite 2015 In this informative talk, Yilmaz Kiymaz explains the basics of shaders, how they work and how they're written.
Performance Mobile Optimisation Techniques - Unite Europe 2015 Together with Tomislav Rakic, I explain the optimization techniques that we used to bring Top Eleven 2015 to a wide range of devices.
Postgres Postgres Function Volatility and Query Planning This post covers the PL/pgSQL function volatility property and it's effect on query planning.